![]() There is basically no creativity whatsoever in Avadon. The performance problems in conjunction with the other developmental issues is proof of clearly awful programming, or at the very least inadequate porting from the original Mac version. In addition, the developer programmed the game to change the speakers' settings in Windows and not return them to the setup it was originally saved to. Performance issues are borderline ridiculous for a game with such a minimalist design and coarse implementation. The game often causes serious temporary problems with Windows if you Alt-Tab out of it. The most rewarding part of Avadon involves leveling up your characters, equipping the discovered loot, and enhancing their specific abilities. Some of your adversaries are so arrogant that you will hate them and enjoy being the reason for their ultimate demise. This is mostly because the environs and enemies look very similar from one to the next. The quests are varied, but feel repetitive in execution. This is minor, but it is still a problem nonetheless. Pressing the same keyboard shortcut does not deactivate the window. ![]() Some of the keyboard shortcuts only allow you to activate their respective windows. Also, once you defeat enemies located in a certain area, they will not respawn. It is conventional in every way imaginable. The storyline is not very imaginative, nor is it very absorbing. Ultimately, you will become acquainted with your character's powers, and you will eventually appreciate the game's subtle entertainment. The way abilities, spells, and vitality work together is both fair and balanced, providing for an appealing strategy between the usage of weapons and the rest of each character's repertoire. The boss battles are difficult, exciting, and fun. The variety in creatures is not expansive nor creative, but Avadon manages to keep the encounters enjoyable. ![]() Some enemies can be challenging, and interesting to fight against. Avadon seems to drag itself most of the way, mostly because of its slow pace and repetitive game play, but also because of its drab visuals and minimal sounds. Several of the quests were created in such a way that they nitpick the player into minute details that are very difficult to discern. Some quests are so ambiguous, that I found no other way to complete them other than looking at maps made available online. ![]() This would be okay if the map marked where these places are located, or where such NPCs are, but map markings are far from complete. You must go back to the exact place where the quest originated from, and go through the NPC dialog, exclaiming that whatever deed has been done. The way quests are completed is somewhat awkward. Very slowly, the game becomes more interesting and more challenging. Within ten to fifteen minutes after the reboot, the mouse clicking and performance problems will return and stay. To correct this, all one could do is play the game fresh from a system reboot. Mouse clicking gets severely unresponsive as you play, causing the user to click each action three times or more. While the story and gameplay are rudimentary, Avadon does flow, and there is fun to be had with the turn based combat, item looting, and enhancing the members of your party. ![]() Because of this, the overall gameplay experience seems notably slow paced. You should expect to do an immense amount of reading throughout the game. You will hear your enemies roar and groan, coins, equipment, magic, and all other sounds you may come to expect from a fantasy setting. All in-game sounds are done adequately though. The sounds also bear this same basic style, with the only music you will hear being from the main menu. The sounds also bear this same basic style, with the only music you will hear being Graphically, Avadon is very basic and quite primitive. Graphically, Avadon is very basic and quite primitive. ![]()
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